Kamis, 26 Desember 2013

[D702.Ebook] PDF Download Procedural Content Generation for C++ Game Development, by Dale Green

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Procedural Content Generation for C++ Game Development, by Dale Green

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book
  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches applied to a real game.
Who This Book Is For

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

What You Will Learn
  • Discover the systems and ideology that lie at the heart of procedural systems
  • Use Random number generation (RNG) with C++ data types to create random but controlled results
  • Build levels procedurally with randomly located items and events
  • Create dynamic game objects at runtime
  • Construct games using a component-based approach
  • Assemble non-predictable game events and scenarios
  • Operate procedural generation to create dynamic content fast and easily
  • Generate game environments for endless replayability
In Detail

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.

Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.

Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.

By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided.

Style and approach

This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.

  • Sales Rank: #1309457 in Books
  • Published on: 2016-01-30
  • Released on: 2016-01-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .69" w x 7.50" l, 1.16 pounds
  • Binding: Paperback
  • 304 pages

About the Author

Dale Green

Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that sold products on big online marketplaces such as Amazon and Rakuten. Prior to this, he's been creating computer games since his early high school days. Through self-teaching, Dale has worked with a number of game development tools such as GameMaker, Unity, and Unreal before finding home in C++/DirectX/OpenGL after undertaking a degree in the subject. Currently studying computer games programming BSc (Hons) at the University of Huddersfield, he is on track to graduate with a first-class degree. Alongside his studies, he is a teaching assistant who helps deliver course content to fellow undergraduates. He undertook a year of self-employment to publish his first commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio. As a hobby, Dale also operates the indie game news website named Indie Gamers UK and enjoys playing with new technologies and languages.

Most helpful customer reviews

2 of 2 people found the following review helpful.
If you're interested in procedural generation there are better resources over the internet for free. Pass on this one.
By Grzegorz Dalek
I'm very disappointed by this book. It's lazy in terms of writing and presentation. Seems like a demo version or first draft rather than complete book. It clearly shows lack of experience of the author in the subject of procedural generation.

There is no take on different approaches / algorithms. 80 % of the book is generating random number and hard-coding what it's supposed to do. Create classes for 5 different potions, and if you roll 1 then you spawn potion number 1. Here is the book. I don't think anybody who is proficient enough in C++ to understand the book needs tutorial on that.

Parts of the book are repeated few times such as pros and cons of procedural generation. It's explained there 3 times each time taking few pages repeating the same stuff. Come on.

The code is messy, chaotically explained. I was impressed by how complex explanation of the simple ideas was at times. There are parts of the book not even related to the subject - or hardly related such as how awesome component based architecture is in Unity or Pathfinding section with most basic implementation of A* explained.

All illustrations in the book are black and white - and author uses color to illustrate the changes. As a result you end up staring at two or three identical images like a moron.

If you're interested in procedural generation just look at the internet and you'll find way more comprehensive resources on the subject, for free.

2 of 5 people found the following review helpful.
The worst
By Dmitry
Worst book on game programming I've ever read. Seams like author knows almost nothing about C++11. Author don't even know about library from STL. And many other fails.

0 of 1 people found the following review helpful.
Four Stars
By Amazon Customer
Good clear book with a complete working game in c++.Easy to continue with more advanced sfml books.

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Minggu, 15 Desember 2013

[H357.Ebook] Download Ebook Systems and Software Verification: Model-Checking Techniques and Tools, by B. Berard, M. Bidoit, A. Finkel, F. Laroussinie, A. Petit, L. P

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Systems and Software Verification: Model-Checking Techniques and Tools, by B. Berard, M. Bidoit, A. Finkel, F. Laroussinie, A. Petit, L. P



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Systems and Software Verification: Model-Checking Techniques and Tools, by B. Berard, M. Bidoit, A. Finkel, F. Laroussinie, A. Petit, L. P

Model checking is a powerful approach for the formal verification of software. It automatically provides complete proofs of correctness, or explains, via counter-examples, why a system is not correct. Here, the author provides a well written and basic introduction to the new technique. The first part describes in simple terms the theoretical basis of model checking: transition systems as a formal model of systems, temporal logic as a formal language for behavioral properties, and model-checking algorithms. The second part explains how to write rich and structured temporal logic specifications in practice, while the third part surveys some of the major model checkers available.

  • Sales Rank: #3277586 in Books
  • Brand: Brand: Springer
  • Published on: 2001-08-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.14" h x .50" w x 9.21" l, .91 pounds
  • Binding: Hardcover
  • 190 pages
Features
  • Used Book in Good Condition

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Selasa, 03 Desember 2013

[I476.Ebook] PDF Ebook Google App Inventor, by Ralph Roberts

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Google App Inventor, by Ralph Roberts

This book is written in the Beginner's Guide format that takes the reader through a series of steps to build exciting apps using Google's App Inventor. This book is perfect for people with little or no experience, not just Android developers. No matter your level of experience, you will find plenty of information that you can use to create powerful apps, apps that can be published on Android Market and other places.

  • Sales Rank: #4258360 in Books
  • Published on: 2011-10-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .81" w x 7.50" l, 1.35 pounds
  • Binding: Paperback
  • 356 pages

About the Author
Ralph Roberts is a decorated Vietnam Veteran and worked with NASA during the Apollo moon program. He built his first personal computer in 1976 and has been writing about them and on them since his first published article "Down with Typewriters" in 1978. He has written over 100 books along with thousands of articles and short stories. His best sellers include the first U.S. book on computer viruses (which resulted in several appearances on national TV) and Classic Cooking with Coca-Cola(R), a cookbook that has been in continuous print for the past 17 years and sold half a million copies. He is also a video producer with over 100 DVD titles now for sale nationally on places such as Amazon.com. He has also produced hundreds of hours of video for local TV in the Western North Carolina area and sold scripts to Hollywood producers. And he has a number of apps on Android Market written with App Inventor - search for ArrSoft (his software company) to see them. Previously for Packt, Ralph wrote Celtx: Open Source Screenwriting. Ralph and his wife Pat live on a farm in the mountains of Western North Carolina.

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7 of 7 people found the following review helpful.
Basic Primer for App Inventor
By HPA
App Inventor is undergoing major changes in the next few months - from a Google beta program to an open source project under Hal Abelson, Professor of Computer Science and Engineering, MIT - one of the creators of App Inventor. By Jan. 2012, MIT will be able to make versions of the open-source code and its libraries available to App Engine developers in order to run their own App Inventor servers.

The reason there is so much support and interest in App Inventor is because of its rapid prototyping capability. Programs are developed by clicking and dragging graphical components and then editing the program logic using elements that resemble building blocks.

The book "Google App Inventor" walks you through the process of selecting and building components into the application's logic. No Java coding is necessary. An emulator is used to test the program.

The book includes:

* Setting up App Inventor and connecting your phone or emulator
* Using the App Inventor Designer to create the app's user interface
* Work with the App Inventor Blocks Editor to create the app logic
* Demo for creating your own games

This book is intended as an educational tool and simple primer for learning App Inventor's components and the basic logic of constructing a program. It fulfills this role well.

However, two other books are available that provide more detailed and advanced examples of App Inventor:
"App Inventor: Create Your Own Android Apps" by David Wolber, Hal Abelson, Ellen Spertus, Liz Looney.
and
"App Inventor for Android: Build Your Own Apps - No Experience Required!" by Jason Tyler

4 of 4 people found the following review helpful.
Great way to get started with App Inventor
By B
I have reviewed most of the books out there on App Inventor and I have enjoyed this one the most for its clarity and use of visuals.

Many see App Inventor's colorful and easy to use interface and blocks and think, "This is for kids." I assure you App Inventor has the functionality you need to make many types of apps. This book provides instructions on how to create databases, communicate with the web, utilize the built in phone sensors, and more so you are well equipped to create your idea. I appreciate how he gives the source to more complex and complete programs so students can decompose them and understand the nuances of app development.

The book thorough use of pictures is key because App Inventor is such a visual language where it is important to make sure that everything is correctly linked as well as typed.

I appreciated how the author provides his personal thoughts especially when it is something he struggled with. I am likely to make the same mistakes and it is helpful to have someone who has gone through it successfully share their wisdom.

App Inventor is great for students who do not know how to program but want to get started creating their apps. This book will support any learner or instructor wishing to implement it in their classroom.

1 of 1 people found the following review helpful.
App Inventor Guide Covers it All
By Andy Green
Subtitled "Learn By Doing: less theory, more results", Ralph Roberts AI guide more than lives up to this promise. Developers and other tech-minded individuals will immediately grok the basics of this visual environment, which implements programming concepts codelessly, using virtual computing blocks.

They can probably skip ahead to the meat of the book, chapters 5 through 8. But even the Googlescenti as well as, of course, newcomers will want to study the basics of the AI design and development environments-there's lots of useful pointers in the first few chapters.

And thankfully, Roberts focuses on practical aspects of getting data into your app. That was always a weak point for AI, but he points how to wangle the TinyWebDB component to get it do want you want. And there's content as well on accessing Google Fusion Tables, which was added by Google just before it went open source.

Very readable for a technical book, and Roberts chatty style will win over the most non-technical person who merely wants to use App Inventor to solve a problem.

There's more info on the book at [...]

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Minggu, 01 Desember 2013

[B233.Ebook] Download Sql: The Fundamentals Of SQL: A Complete Beginners Guide To SQL Mastery, by Paul Jones

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Sql: The Fundamentals Of SQL: A Complete Beginners Guide To SQL Mastery, by Paul Jones

Master SQL Today Fast And Easily!!



Relational databases are widely used in many organizations. Relational Database Management Systems (RDBMS) enable businesses and other entities to manage large amounts of data efficiently and accurately. This book will teach you how to create extremely useful databases and tables and use them to extract and produce the information you may need for various decision-making processes.

SQL is relatively easy to learn and this book will provide the information, tips, and strategies you need to master the nuances of the language and take advantage of its powerful features. It provides many relevant examples, screenshots, and useful tables to make technical learning interesting and easy even for beginners with little or no programming background. It contains basically everything a self-learner needs to become an efficient SQL user and programmer in a short amount of time.


Here is a preview of what this book will offer:


  • Relational Database Management Systems (RDBMS)
  • Databases
  • SQL Syntax
  • Fundamental Data Types
  • �Tips for Selecting Data Types and Designing Tables
  • Overview of SQL Commands
  • Managing Database Objects
  • Creating and Managing Tables
  • Database Normalization
  • Manipulating Data
  • How to Retrieve Any Type of Data You May Need Within Your Database
  • Managing Database Transactions
  • Database Operators and Functions
  • The Important Differences in SQL Syntax across Database Programs
  • The Top Mistakes to AVOID That Those New To SQL Make!

Don't wait any longer, get your copy today!



  • Sales Rank: #255783 in Books
  • Published on: 2017-03-27
  • Original language: English
  • Dimensions: 9.00" h x .21" w x 6.00" l,
  • Binding: Paperback
  • 90 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
Learn the new program and how will benifit from it.
By Simon
Glad to know that SQL is relatively easy to learn and this book will provide the information, tips, and strategies I need to master. It also includes nuances of the language and take advantage of its powerful features as I go along with my reading, It also provides many relevant examples, screenshots, and useful tables to make technical learning interesting and easy even for beginners with little or no programming background even when I first read this kind of book.

1 of 1 people found the following review helpful.
Excellent for SQL!!
By Ericka A Her
If you want to learn SQL perfectly then this book is for you. Almost every SQL query has explained in this book.By reading this you can know about how to connect your database with visual studio and so on.If any one want to learn from initial state then this book will be very helpful. I am highly recommending to read this book.Happy learning!

See all 2 customer reviews...

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