Sabtu, 12 November 2011

[M438.Ebook] Download PDF ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

Download PDF ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

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ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni



ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

Download PDF ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

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ZBrush Characters and Creatures, by Kurt Papstein, Mariano Steiner, Mathieu Aerni

ZBrush is a powerful program offering digital artists of all levels intuitive and inspiring workflow solutions for 3D models and 2D images. Following in the success of ZBrush Character Sculpting: Volume 1, this new title focuses on the design and creation of a variety of character and creature sculpts by world-class artists including Mariano Steiner, Mathieu Aerni, and Caio C�sar. Aimed at aspiring and veteran modelers alike, topics covered by the panel of industry experts include alien concepts, quadruped designs, and inventive creatures, while a collection of speed-sculpting tutorials offer fantastic insight into working quickly with this revolutionary sculpting software.

The tutorials in this book will reveal workflows used in ZBrush 4, with the tools and methods taught compatible with Release 7. While the artists featured in this book have sculpted using various releases of ZBrush 4, all the features in 4R6 and before continue to work in 4R7 - that's the beauty of ZBrush, after all!


  • Sales Rank: #151730 in Books
  • Published on: 2015-01-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.50" h x 9.00" w x .75" l, .0 pounds
  • Binding: Paperback
  • 280 pages

About the Author
Kurt Papstein
Kurt’s passion lies in creating compelling characters and creatures. For the last 5 years, he has worked as a sculptor, concept designer, and teacher creating new and exciting monsters for film and games.

Maarten Verhoeven
Maarten is a 3D sculpting and design artist with a passion for anatomy, film and monsters. He has worked for Hasbro Toys and on films including G.I. Joe and Iron Man.

3DTotal Publishing
3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.

In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist.

After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginner’s Guide to Digital Painting in Photoshop.

Most helpful customer reviews

7 of 7 people found the following review helpful.
Fantastic value for money
By Parka
[[VIDEOID:269a3c1b7962f0225b4d62ce67b7f4a5]]I've featured this book before on the blog but only showed a few preview pages.

Finally having this book in hand, I can see that it's even more detailed than I expected.

This is a large 280-page paperback, not like what some websites have listed as 240 pages. The artists featured are all industry experts and you can tell by the quality of work in the book. The sculpts look amazing in terms of detail and design.

The six main sections in the book are Speed sculpting, Quadrupeds, Creatures, Aliens, Creating fantasy figures and Sculpting a sci-fi character. In each section, there are five to six chapters of tutorials by the guest artists. You'll learn to sculpt a huge variety of subjects.

Each tutorial is a step-by-step look at the workflow of the artist from blocking out the general shape all the way to the final stage of adding little details like textures and finally rendering. There are extensive captions for the many screenshots included, explanation for the rational behind each move, tips and techniques for sculpting, such as how you can create subtools. The tutorials are suitable for beginners to experts because the instructions are clear and easy to follow along.

For the price of one book, you get several industry-level Zbrush experts with 30 tutorials in all, it's really worth the money.

The full list of artists featured are

Ali Zafati
Borislav Kechashki
Bruno Jimenez
Bryan Wynia
Caio Cesar
Daniel Bystedt
Glauco Longhi
Justin 'Goby' Fields
Kurt Papstein
Maarten Verhoeven
Mariano Steiner
Mathieu Aerni
Pavel Terekhov
Piotr Rusnarczyk
Tanoo Choorat
Tudor Fat
Zsolt Vida

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

0 of 0 people found the following review helpful.
Best Zbrush Book I've read in years
By fulton
This is the best in depth and well written Zbrush book I've bought in years. I highly recommend this book if you are a professional Modeler or casual zbrush sculptor. Each award winning artist in this book gives an in depth explanation of how to start from pre-production all the way to render settings and lighting for the final renders. The back end of the book contains a gallery of the best zbrush creatures from 2014 -2015 if you've been trolling the forums you've seen a few of these all stars before but some lesser known one's as well. The renders look even better in the book than on my hd monitor in my opinion. This was worth every penny. Why i say that is the book provides, an additional link to downloadable content such as video and 3d scene files which is extremely helpful for hands on learning.

Go pick up this bad boy, I guarantee you'll enjoy ever page.

1 of 1 people found the following review helpful.
Zbrush Tips for Superior Character Creation
By D. Donovan
ZBrush Characters & Creatures: Projects, Tips & Techniques from the Masters is not your usual computer guide: presented in an oversized 8 1/2 x 11 format packed with color, it's a digital tutorial with a flashy difference, covering workflow solutions for 3D models and 2D images alike.

The publisher has a track record with other ZBrush titles, so it should come as no surprise that this latest addition to the series is sterling in its content and presentation. Perhaps this is because it's created not by a singular computer expert, but by a team well versed in the industry who tackles a range of issues involved in the overall design of creatures and characters.

Modelers with some basic experience will be the best followers of ZBrush Characters & Creatures: while it's geared to all levels of user from novice to advanced, having a basic introductory background in ZBrush will lend to an immediate understanding and appreciation of the character concepts here; especially for those beyond the beginning stage who want to delve into the tricks of the process.

The experts contributors come from a range of backgrounds and offer a diverse set of resources, from Bryan Wynia, a Senior Character Artist at Sony Santa Monica who delves into the basics of sketching, shaping, and using Alphas to achieve special effects (such as leathery skin on creatures) to freelance character artist Caio Cesar, whose article 'Aliens' discusses the basics of setting up a science fiction scene that features modeling by form and environment.

Not only do each provide step-by-step discussions of the process they use; but the steps are packed with color photo examples from the characters each artist has created using ZBrush: thus, the foundations of making a character model itself are imparted, pairing concept with techniques and reinforcing everything in the ZBrush environment.

This supportive approach succeeds where an ordinary art book might fail, using ZBrush and artists who work with it as foundations for exploring techniques that lead to superior character creation, not amateur dabbling. And this, in turn, makes for a recommendation not so much for novices with little prior ZBrush or character experience, but for those who would use the book to step up to the next level in creature development.

See all 21 customer reviews...

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